Discipline

Troubadour

Troubadour

Emotion Song, Empathic Sense, Inspire Others, Lasting Impression, Item History, Slough Blame, first impression, heartening laugh, etiquette, research, diplomacy, engaging banter
loses herself in the tale, haunted by every tale left untold, can't resist rewriting the truth, knows too much to feel safe
Make sure no worthy deed is forgotten.

TROUBADOUR ROTES

Emotion Song
Practitioners: Troubadours
The Troubadour performs a song or tale that stirs an audience toward a single shared emotion — fear, love, hatred, joy, anger — aimed at whatever the song is about.
an attentive, receptive audience • a performance space suited to the mood • time to build the song properly
a hostile or distracted audience • being interrupted mid-performance • a crowd too large to reach all at once
SUCCESS
Sustained action, requiring an extended performance. Give an audience a shared emotion of your choosing, directed at the song's subject.
  • EXTRA FEATS
  • The feeling lingers long after the song ends (keep the spotlight)
  • Reach a much larger crowd than usual
  • The mood becomes infectious, spreading beyond the original audience
  • CONSEQUENCES
  • The performance backfires, and the crowd feels the opposite of what you intended
  • The audience tires of you before the song lands
  • You're now publicly associated with whatever you stirred them toward
  • The emotion outlives your control of it
Empathic Sense
Practitioners: Troubadours
The Troubadour reads the true emotional undercurrent beneath someone's words, sensing what a person actually feels rather than what they're saying.
close proximity and quiet attention • a target not actively guarding their feelings • time to actually watch and listen
a target skilled at hiding their emotions • a chaotic or distracting environment • only a fleeting glimpse of the target
SUCCESS
Quick or Discover action. Sense a nearby target's true feelings beneath the surface.
  • EXTRA FEATS
  • Read the feelings of more than one person at once (keep the spotlight)
  • Sense not just what they feel but why
  • The read is precise enough to inform exactly what to say next
  • CONSEQUENCES
  • You misread the feeling entirely, and act on bad information
  • The target notices they're being read
  • What you learn is something you'd rather not know
  • Acting on it makes clear you know more than you should
Inspire Others
Practitioners: Troubadours
The Troubadour offers encouragement at exactly the right moment, steadying an ally's resolve when it's about to fail.
being heard or seen clearly by the ally • a genuine, well-timed word of encouragement • an ally already trying their best
an ally who can't hear or see you • an ally who's given up entirely • a moment too chaotic for words to land
SUCCESS
Free action, as a reaction. Helps an ally's action with a word of encouragement.
  • EXTRA FEATS
  • Inspire more than one ally at once (keep the spotlight)
  • The encouragement steadies them for the rest of the scene, not just the moment
  • Turn a failing effort into a defining one
  • CONSEQUENCES
  • The encouragement rings hollow and does more harm than good
  • You can't do this again for the same ally in the same scene
  • Your attention on them costs you your own footing
  • The ally starts leaning on you more than they should
Lasting Impression
Practitioners: Troubadours, Swordmasters
The Troubadour leaves a group with a final, dramatic pose or line as they depart, imprinting themselves in memory in a way that colors every future encounter.
a genuinely dramatic exit • an audience actually paying attention • timing the line or pose just right
an audience unimpressed or hostile to begin with • being seen again too soon after the exit • a moment that doesn't actually call for drama
SUCCESS
Standard action, used when leaving a scene. Give yourself a memorable-reputation status with everyone present, helping future interactions with them.
  • EXTRA FEATS
  • The impression spreads to people who weren't even there (keep the spotlight)
  • The impression shapes how a rumor about you travels
  • Make the exit so smooth no one can quite recall the details, just the feeling
  • CONSEQUENCES
  • Being spotted again within a day undoes the whole effect
  • The impression cuts the wrong way — memorable for the wrong reasons
  • Living up to your own reputation becomes its own kind of pressure
  • Someone remembers you a little too well
Item History
Practitioners: Troubadours, Weaponsmiths
The Troubadour studies an item closely enough to draw out a piece of its hidden history — who made it, who carried it, what it's seen.
uninterrupted time with the item • an item with a real, storied past • relevant lore or context already in hand
an item with no real history to find • being rushed • an item deliberately stripped of its past
SUCCESS
Discover action, requiring time spent studying. Learn a piece of the item's hidden history.
  • EXTRA FEATS
  • Learn something the item's own owner didn't know (keep the spotlight)
  • Learn a detail with immediate, practical relevance
  • Learn who could tell you more
  • CONSEQUENCES
  • What you learn is wrong, or badly incomplete
  • The item's true history is worse than you expected
  • Someone notices you studying it and asks why
  • You can't learn more from this item until something about the situation changes
Slough Blame
Practitioners: Troubadours, Thieves
The Troubadour spins a plausible story on the spot, shifting suspicion or blame from themselves — or an ally — onto someone else entirely.
a plausible alternate suspect nearby • an audience already inclined to distrust someone else • a story with just enough detail to sound true
an audience that trusts the scapegoat • hard evidence pointing directly at the real party • no one else present to blame
SUCCESS
Standard action. Shift blame or suspicion onto another person present.
  • EXTRA FEATS
  • Make the blame stick well past the moment (keep the spotlight)
  • The scapegoat's reputation takes lasting damage
  • Walk away with everyone's sympathy instead of just their suspicion
  • CONSEQUENCES
  • The truth comes out later, and it's worse for having been hidden
  • The scapegoat figures out what happened and remembers who did it
  • Word spreads that you're quick to point fingers
  • This one costs you a relationship you actually valued

The Troubadour's Place in Barsaive

No deed in Barsaive truly survives on its own. Without someone to carry it forward — into the next town, the next generation, the next fireside gathering — even the greatest act of heroism fades into rumor and then into nothing. Troubadours are the ones who refuse to let that happen, and the ones who understand, better than almost anyone else in Barsaive, that a society's memory is as fragile and as precious as any single life within it.

A voice that can move a room. At its simplest, the craft is performance — songs and stories delivered with enough skill that even a tale everyone already knows lands fresh every time. A Troubadour can turn a whole audience toward a single shared feeling, hope or fury or grief, aimed wherever the song points. It's a genuinely dangerous kind of power, wielded most often for something as simple as helping tired people remember why enduring is worth it.

A truer read than words alone give. Beneath the performance is a quieter, sharper skill: reading what someone actually feels beneath what they're saying, and knowing exactly what encouragement will land at exactly the moment someone's resolve is about to break. A well-timed word from a Troubadour has turned more failing efforts around than most people realize.

The keeper of what's true. Every Troubadour is also, in some sense, a historian — a repository of legend, lore, and the small true details that would otherwise vanish with the person who lived them. Study an old blade or a family heirloom long enough and a Troubadour can draw out a piece of its forgotten history; study a crowd long enough and one can shift suspicion cleanly off an innocent party and onto someone else entirely, when the story demands it.

This is also where the Discipline's real danger lives. Whoever controls what gets remembered controls a society's sense of itself, and Troubadours know it — which is exactly why the honest ones hold themselves apart from politics and patronage, answering to truth rather than to whoever's paying for the song. Two temptations pull at every Troubadour from opposite directions: losing themselves entirely in the tale, so thoroughly swept into the tapestry of a story that they forget where it ends and they begin — and the quieter, guiltier failure of turning away from a story that needed telling, letting a worthy deed go dark simply because performing it felt like too much that day. Most Troubadours will tell you the second failure is the one that actually haunts them.