Discipline

Swordmaster

Swordmaster

Riposte, Maneuver, Disarm, Second Attack, Second Weapon, Lasting Impression, winning smile, first impression, engaging banter, spot armor flaw, graceful exit, cobra strike
style over survival, can't resist a challenge to a duel, reputation demands a response, certain my school is the only true one
Find the sword that was always meant for me.

SWORDMASTER ROTES

Riposte
Practitioners: Swordmasters
The Swordmaster turns an opponent's own attack against them, parrying a blow so precisely that the block becomes a counterattack in the same motion.
a clear line of sight to the incoming attack • a weapon in hand and ready • an opponent committed to a single, readable strike
being blindsided or surprised • an opponent using an unusually long or unfamiliar weapon • being off-balance or restrained
SUCCESS
Free action, as a reaction to a melee attack. Helps a reaction to avoid the attack entirely; on a strong parry, helps an immediate counterattack.
  • EXTRA FEATS
  • Make the counterattack the more devastating half of the exchange (keep the spotlight)
  • Disarm the opponent in the same motion
  • Make the parry look effortless, unnerving onlookers
  • CONSEQUENCES
  • A parry against a longer weapon can defend but can't counter
  • The strain of a perfect parry catches up with you later (exhausted)
  • Overconfidence in your riposte leaves you open to a different kind of attack
  • Word spreads about the move, and rivals start training to counter it
Maneuver
Practitioners: Swordmasters
The Swordmaster uses fancy footwork to seize a superior position against a single opponent, making both their own strikes and their opponent's misses count for more.
room to move and reposition • a single, focused opponent • solid, even footing
cramped or treacherous terrain • multiple opponents demanding attention at once • an opponent who anticipates the footwork
SUCCESS
Simple action. Give yourself advantaged-position against a single target, helping your defense against them and your first attack this round.
  • EXTRA FEATS
  • The position holds into the following round too (keep the spotlight)
  • The footwork itself is impressive enough to unnerve the opponent
  • Reposition against a second opponent without losing the first advantage
  • CONSEQUENCES
  • The advantage evaporates the moment you're forced to move again
  • Committing to the position leaves you vulnerable to anyone else nearby
  • The opponent adapts and the same trick won't work twice this fight
  • Showing off the footwork draws exactly the kind of attention you didn't want
Disarm
Practitioners: Swordmasters
The Swordmaster uses a combination of clever feints and flashy weapon play to knock an opponent's weapon spinning from their hand.
a clean line to the opponent's weapon • a lighter or off-balance opponent's weapon • room for a flashy, committed motion
a two-handed weapon needing extra finesse to dislodge • a weapon strapped or bound to the wielder • an opponent actively guarding against it
SUCCESS
Standard action. Give the target disarmed — their weapon knocked away.
  • EXTRA FEATS
  • Send the weapon somewhere genuinely inconvenient to retrieve (keep the spotlight)
  • Follow up immediately with your own attack
  • Make the disarm humiliating, not just effective
  • CONSEQUENCES
  • The disarmed weapon lands somewhere that helps the opponent more than you
  • Committing to the disarm leaves your own guard down
  • A weapon that's part of the opponent's body or bound to them can't be disarmed this way
  • The opponent simply draws a second weapon
Second Attack
Practitioners: Swordmasters
The Swordmaster follows a strike with a second, immediate attack using the same weapon, pressing an advantage before the opponent can recover.
the same weapon already committed to the fight • an opponent still reeling from the first strike • a clear, uncontested follow-through
a heavy or unwieldy weapon that's slow to reset • an opponent who's already recovered • being pressed by a second threat
SUCCESS
Simple action, following a successful attack this exchange. Helps a second close-combat attack with the same weapon.
  • EXTRA FEATS
  • Make the second strike the decisive one (keep the spotlight)
  • Chain into a third attack if the moment allows
  • Make the flurry look like a rehearsed performance
  • CONSEQUENCES
  • The effort leaves you winded (exhausted)
  • Overcommitting to the flurry leaves your guard down
  • The second attack goes wide, breaking your rhythm
  • You can't chain again until you've reset
Second Weapon
Practitioners: Swordmasters
The Swordmaster wields a second blade in their off-hand, striking with both weapons in the same exchange.
a free off-hand and a second weapon ready • an opponent who isn't expecting a second line of attack • room to fight with both hands
a bound or occupied off-hand • an unfamiliar or mismatched off-hand weapon • an opponent specifically guarding against dual attacks
SUCCESS
Simple action. Helps a second close-combat attack using your off-hand weapon.
  • EXTRA FEATS
  • Strike with both weapons as a single, unified motion (keep the spotlight)
  • The off-hand strike catches the opponent completely off guard
  • Recover an opening your main hand alone would have missed
  • CONSEQUENCES
  • Fighting with two weapons at once costs you defensively
  • The off-hand strike is clumsier than the main hand's
  • An opponent who reads one weapon can bait you into over-extending with the other
  • The style draws attention from onlookers who now know what to watch for
Lasting Impression
Practitioners: Swordmasters
The Swordmaster leaves a group with a final, dramatic pose or line as they depart, imprinting themselves in memory in a way that colors every future encounter.
a genuinely dramatic exit • an audience actually paying attention • timing the line or pose just right
an audience unimpressed or hostile to begin with • being seen again too soon after the exit • a moment that doesn't actually call for drama
SUCCESS
Standard action, used when leaving a scene. Give yourself a memorable-reputation status with everyone present, helping future interactions with them.
  • EXTRA FEATS
  • The impression spreads to people who weren't even there (keep the spotlight)
  • The impression shapes how a rumor about you travels
  • Make the exit so smooth no one can quite recall the details, just the feeling
  • CONSEQUENCES
  • Being spotted again within a day undoes the whole effect
  • The impression cuts the wrong way — memorable for the wrong reasons
  • Living up to your own reputation becomes its own kind of pressure
  • Someone remembers you a little too well

The Swordmaster's Place in Barsaive

Every fighting Discipline in Barsaive can put someone down. Only a Swordmaster insists on doing it beautifully. Where a Warrior fights to end a threat and an Archer fights from a careful distance, a Swordmaster fights up close, in full view, and treats the fight itself as a kind of signature — a thing other people will describe to their friends afterward, whether the Swordmaster wins or not.

A blade that answers every question. At the core of the Discipline is straightforward swordplay, elevated by footwork and timing most fighters never bother to train. A Swordmaster can turn a defensive parry into the more dangerous half of the exchange, seize better footing mid-duel to make every subsequent strike count for more, or press an advantage with a second strike — sometimes from a second blade entirely — before an opponent has finished recovering from the first.

Taking the weapon, not just the fight. Some Swordmasters measure a victory by whether they needed to draw blood at all. A well-placed disarm — sending an opponent's weapon spinning out of reach with nothing but timing and flourish — ends a fight as thoroughly as any wound, and leaves the loser with a story about the duel rather than a scar from it.

Words as sharp as steel. A Swordmaster's charm isn't separate from their swordplay — it's the same instinct pointed somewhere else. A dazzling first impression, a well-timed line of banter mid-fight, a dramatic exit line delivered just before walking away — all of it serves the same purpose a well-placed riposte does: controlling how the moment is remembered. The most accomplished Swordmasters can leave an entire room thinking about them for weeks after they've gone, without lifting a blade at all.

A sword with your name already on it. Tradition holds that somewhere in the world, one particular sword is waiting for one particular Swordmaster — and that finding it, learning its history, and living up to what it demands of its wielder is the great quest underlying the whole Discipline. Most Swordmasters never find theirs. The ones who do are the ones history remembers, sword and master woven together into a single legend.

Underneath the theatrics is a genuine tension every Swordmaster eventually has to sit with: style and survival don't always point the same direction. The showy parry, the dramatic exit, the duel accepted because walking away would look like cowardice — all of it can get a Swordmaster killed just as easily as it can make their reputation. The ones who last learn, sooner or later, when the performance needs to end and the fight actually needs to be won. Even among themselves, Swordmasters rarely agree on which half of the art matters more — the charm or the steel — and the rivalry between those who favor one over the other is as old as the Discipline itself.