Discipline · Spellcaster

Illusionist

Illusionist

Disguise Self, Dead Fall, Hypnotize, Power Mask, False Sight, true sight, mimic voice, glamour, frighten, winning smile, first impression
mistaken for a cheap charlatan, trusts nothing at face value, the mask becomes the face, can't resist proving a point about truth
Teach the world to see truth, one illusion at a time.

ILLUSIONIST ROTES

Disguise Self
Practitioners: Illusionists, Thieves, and others
The Illusionist alters their appearance to pass as another person, holding the disguise until they choose to drop it.
time to prepare the disguise • a similar build to the person being impersonated • low light or a crowd to blend into
someone who knows the real person intimately • close, careful scrutiny • being asked to do something only the real person could
SUCCESS
Standard action. Give yourself disguised as another person.
  • EXTRA FEATS
  • The disguise fools even those who know the real person well (keep the spotlight)
  • Hold the disguise even under real pressure or violence
  • Layer a second, backup identity into the same disguise
  • CONSEQUENCES
  • Something breaks the illusion at the worst moment
  • Maintaining the act under scrutiny costs real concentration
  • You're asked to do or know something only the real person would
  • The real person's reputation now has consequences attached to your actions
Dead Fall
Practitioners: Illusionists, Thieves
The Illusionist collapses convincingly, feigning grievous wound, poison, or death itself, right down to controlling their own breath.
a plausible reason to be hurt or dying • onlookers with a reason not to look closely • time to set up the fall
someone specifically checking for a pulse or wound • onlookers who already suspect a trick • bright light or close proximity
SUCCESS
Simple action. Give yourself appearing-dead.
  • EXTRA FEATS
  • Onlookers are compelled to leave you alone entirely (keep the spotlight)
  • Maintain the act while quietly accomplishing something else
  • The deception is convincing enough to fool magic too
  • CONSEQUENCES
  • Someone insists on checking anyway
  • Staying utterly still costs you the chance to act when it matters
  • The ruse only works once on the same audience
  • Word gets around that you're not above faking your own death
Hypnotize
Practitioners: Illusionists, Wizards
The Illusionist mesmerizes a target with subtle magic, making them more open to suggestion and gradually warmer toward the caster.
a calm, undistracted target • privacy and proximity • a target already somewhat receptive
a target in combat or otherwise distracted • a target actively suspicious of magic • no real privacy to work in
SUCCESS
Sustained action. Give the target's attitude toward you one degree friendlier.
  • EXTRA FEATS
  • Improve the attitude further than usual (keep the spotlight)
  • Plant a specific, harmless suggestion alongside the improved feeling
  • The target doesn't notice they've been hypnotized at all
  • CONSEQUENCES
  • The target later realizes what happened and resents it
  • Maintaining the trance costs your attention entirely
  • The improved feeling doesn't survive the target seeing you act against their interests
  • Word spreads that you can charm people this way, and people start guarding against it
Power Mask
Practitioners: Illusionists, Wizards
The Illusionist wraps themselves in a misleading astral aura, hiding their magical nature from anyone trying to detect it.
time to properly set up the working • no immediate scrutiny while casting it • familiarity with what's trying to detect you
a detection method more powerful than your working • being examined the instant the mask goes up • already having been marked as magical
SUCCESS
Standard action. Give yourself masked-from-detection for several hours.
  • EXTRA FEATS
  • The mask holds even against a dedicated, skilled attempt to see through it (keep the spotlight)
  • Mask an obvious magical effect on yourself along with your nature
  • Extend the duration significantly
  • CONSEQUENCES
  • Someone with the right method sees through it entirely
  • Maintaining the mask under pressure costs you concentration
  • The mask slips at the worst possible moment
  • Being caught wearing one raises exactly the suspicion you were trying to avoid
False Sight
Practitioners: Illusionists
The Illusionist reinforces an illusion at the moment of its creation, making it substantially harder for anyone to see through.
casting the illusion and the reinforcement together • a well-constructed illusion to begin with • confidence in the working
an illusion already strained or poorly built • an observer with unusually sharp senses or magic for detecting illusion • being rushed
SUCCESS
Free action, used alongside casting or maintaining an illusion. Helps the illusion resist any attempt to see through it.
  • EXTRA FEATS
  • Make the illusion nearly impossible to disbelieve outright (keep the spotlight)
  • Reinforce more than one illusion at once
  • The reinforcement lasts the illusion's full duration without needing to repeat it
  • CONSEQUENCES
  • Someone with the right training or magic sees through it anyway
  • Reinforcing the illusion this hard costs you elsewhere
  • The illusion becomes so convincing it fools you too
  • Word spreads that your illusions are unusually hard to pierce

The Illusionist's Place in Barsaive

Barsaive is a world of surfaces — a merchant's smile, a stranger's story, a road that looks safer than it is. Illusionists know better than anyone how easily surfaces lie, because they've spent a career learning to make them lie convincingly. What separates a real Illusionist from a common trickster isn't the skill at deception. It's the purpose behind it.

A trick you can't disbelieve away. At its core, the craft bends what people see and hear — vision swallowed in inky darkness, a fog of mocking voices that turns a crowd against itself, illusions reinforced strong enough that simple disbelief won't dispel them. Unlike a charlatan's cheap tricks, a real Illusionist's deceptions don't collapse just because someone doubts them.

Trust and doubt, given and taken. Just as often, the target of an Illusionist's magic is a person's feelings rather than their eyes — a mesmerized calm that leaves someone warmer toward the caster than they'd otherwise be, a spell that inspires trust real enough to feel genuine while it lasts. It's persuasive magic, and an Illusionist who uses it carelessly finds it curdles into resentment the moment the truth comes out.

Seeing past every veil. The same magic that creates illusions can pierce them just as easily. An Illusionist trained to detect deception often sees through a rival's tricks faster than anyone else in the room, and some spells sharpen that sense further still, cutting straight through even magically-reinforced falsehoods to whatever's actually there.

A borrowed face, a hidden nature. Disguise runs deep in the Discipline — not just a changed appearance, but the ability to mask one's very magical nature from detection entirely, walking through a room of suspicious mages without raising a single alarm. Some Illusionists build entire careers on never quite being who they appear to be.

Small wonders and quiet cons. Not every trick needs high stakes. An Illusionist can fake their own death convincingly enough to be left alone, throw their voice to create the impression of company that isn't there, or conjure a dozen small conveniences that make ordinary life easier — proof that the same magic capable of real menace is just as often used for something closer to a party trick.

The Discipline's real shame is the charlatan — an illusionist in name only, all flash and no substance, who fleeces the desperate and the gullible and calls it a living. Every honest Illusionist has met one, and every honest Illusionist resents being lumped in with them, because the whole point of the craft was never to exploit what people don't understand. It was to teach them to see clearly — even when what they're looking at was built, deliberately, to fool them.