Discipline

Archer

Archer

Bank Shot, Second Shot, Mystic Aim, Stopping Aim, Evidence Analysis, Mystic Pursuit, long shot, flame arrow, spot armor flaw, anticipate blow
blinded by fog and lies, one miss and doubt creeps in, everyone's a target, no patience for court
Never let a well-aimed shot outrun your judgment.

ARCHER ROTES

Bank Shot
Practitioners: Archers
The Archer ricochets a shot off deliberately chosen surfaces, bending its path around cover to strike a target that shouldn't be reachable in a straight line.
a visible but obscured target • hard surfaces to bank off • a steady, clear shot lined up
no viable surfaces nearby • a target with real (not just positional) cover • cramped or chaotic terrain
SUCCESS
Simple action. Helps a ranged attack that ignores cover.
  • EXTRA FEATS
  • Also punish the target's attempt to dodge (keep the spotlight)
  • The shot ricochets to strike a second target in the line
  • Make the shot look impossible, unnerving onlookers
  • CONSEQUENCES
  • The ricochet damages or destroys the ammunition used
  • The angle is trickier than expected and the shot goes wide
  • Onlookers realize exactly where you were standing
  • Using the environment this way leaves you exposed while lining it up
Second Shot
Practitioners: Archers
The Archer fires again in the same breath as the first shot, loosing a second arrow or thrown weapon before the moment passes.
the same weapon already in hand • a target still in range and sight • a steady stance
fumbling for new ammunition • a target that's moved or taken cover • being rushed or off-balance
SUCCESS
Simple action, following a ranged attack this exchange. Helps a second ranged attack.
  • EXTRA FEATS
  • Fire a third shot in the same exchange (keep the spotlight)
  • Split the two shots between different targets
  • Make the second shot the more devastating of the two
  • CONSEQUENCES
  • The strain of the second shot leaves you winded (exhausted)
  • You run short on ammunition at a bad time
  • The second shot goes wide, revealing your position
  • You can't use this again until you've had a moment to reset
Mystic Aim
Practitioners: Archers
The Archer marks a target with a small, magically-placed sign only they can see, making every following shot at that target truer.
a clear line of sight • time to take the mark • a target unaware they've been marked
a target already fighting back • obscured or moving targets • no time to aim
SUCCESS
Simple action. Give the target marked, helping your next ranged attack against them.
  • EXTRA FEATS
  • The mark lasts the rest of the scene, not just the moment (keep the spotlight)
  • Mark two targets in the same beat
  • The mark helps an ally's attack too, not just your own
  • CONSEQUENCES
  • The mark fades before you can use it
  • Placing the mark costs you the element of surprise
  • The target notices and turns their attention on you
  • Marking someone draws unwanted magical attention
Stopping Aim
Practitioners: Archers
The Archer draws a bead on someone in plain sight and holds it there, daring them to move — most people, wisely, don't.
a clear, threatening line of sight • a target who values their own skin • a visibly nocked and ready weapon
a target with nothing left to lose • a target who can't see the threat clearly • a target already committed to acting
SUCCESS
Standard action. Give the target frozen-in-place.
  • EXTRA FEATS
  • Hold two targets in place at once (keep the spotlight)
  • The threat alone breaks the target's nerve entirely
  • Maintain the hold while also watching for something else
  • CONSEQUENCES
  • Maintaining the aim means you can do nothing else
  • The target calls your bluff
  • Someone else takes advantage of your fixed attention
  • The target breaks and does something worse than what you were trying to prevent
Evidence Analysis
Practitioners: Archers, and others
The Archer's habit of tracing a line from cause to effect extends past the battlefield — examining a scene or object closely enough to reconstruct exactly what happened and how.
time to examine the scene undisturbed • a clear physical trace to follow • relevant expertise or a fitting tool
a scene that's been disturbed or cleaned up • no physical evidence left behind • being rushed
SUCCESS
Discover action. Learn what happened and how, from physical evidence at a scene.
  • EXTRA FEATS
  • Also learn roughly when it happened (keep the spotlight)
  • Spot a detail everyone else missed
  • Find a lead pointing toward who was involved
  • CONSEQUENCES
  • You draw the wrong conclusion with total confidence
  • Something about the scene unsettles or distracts you
  • Examining the scene disturbs evidence someone else needed
  • You're seen investigating by someone who'd rather you hadn't
Mystic Pursuit
Practitioners: Archers, and others
The Archer fires an arrow into open air and reads the line it draws as it falls, sensing the direction of a person, place, or thing they're searching for.
something personal belonging to the target • calm, open surroundings • a target within reasonable range
a target actively hiding from magical detection • a target far beyond normal range • chaotic or crowded surroundings
SUCCESS
Discover action. Sense the general direction of a known target.
  • EXTRA FEATS
  • Also sense roughly how far away it is (keep the spotlight)
  • Get a flash of the target's immediate situation
  • The sense refreshes without needing to repeat the action
  • CONSEQUENCES
  • The sense points you wrong
  • The attempt reveals to the target that they're being sought
  • It only works once before the target guards against it
  • It costs something to attempt — a memory, an arrow you can't get back, whatever the Narrator rules

The Archer's Place in Barsaive

Every fighting force in Barsaive wants archers, and every archer knows exactly why: a bow reaches where a sword can't, and reaches first. But ask an Archer what actually separates their Discipline from a soldier who happens to carry a bow, and most will tell you it isn't the weapon at all — it's the habit of mind that comes with it. An arrow in flight is a straight line between a decision and a consequence, and Archers have learned to see that same straight line everywhere else in life, whether they're aiming at a target or trying to understand one.

Precision that borders on the uncanny. Every Archer hits what they aim at with a consistency that unsettles people who've never watched one work — not through brute talent alone, but through a trained stillness that other Disciplines rarely bother to cultivate. Some go further, marking a target with a private, magical sign that makes every follow-up shot truer, as if the arrow already knows where it's going before it leaves the string.

Shots that shouldn't be possible. An Archer's relationship with cover is adversarial. They ricochet shots off walls and pillars to strike targets who thought they were safely out of the way, and loose a second arrow in the same breath as the first when one shot won't be enough. Between engagements, they simply call their spent ammunition back to hand — a small, practical magic that keeps a quiver full through even a long, ugly fight.

Threat as a weapon in its own right. Not every problem needs an arrow fired. An Archer holding a steady, visible aim on someone is often more persuasive than the shot itself — most people, faced with that choice, decide against testing it. It's a quieter kind of violence, but violence all the same, and Archers are comfortable wielding it.

The arc, extended past the battlefield. The same eye that traces an arrow's path to its target serves an Archer just as well examining a crime scene, reading old evidence, or firing a shot into open air just to see which way it wants to fall — a trick some Archers use to sense the direction of something they're hunting. To an Archer, a motive and a crime are joined by the same kind of line as a bowstring and a target; finding the line is the whole trick, whichever direction it happens to point.

Underneath all of it is a discipline that Archers themselves describe as the hardest part of the craft: knowing when not to loose the arrow. The distance between a sharpshooter who serves something larger than their own aim, and one who's let the pull of a clean kill take over entirely, is thinner than most Archers like to admit — and every one of them has, at some point, felt it start to give.